While I was making M10 changes I was encouraged to follow through farther: there is a lot that can be done to improve the cube. After some more consideration I'm finalizing the following:
- Stripping out even more multicolor and hybrid waste.
- Pushing the colors to perform to their fullest strengths:
- White will be the pure weenie color, with a Rebel chain, creatures with shadow, and creatures with flying.
- Blue will have a full array of pingers, more tempo and board disruption, and more counterspells.
- Black will have the most creature removal, some efficient and evasive weenies, and graveyard effects.
- Red was already pretty tight, but swapping in better creatures and available burn will finish the color up.
- Green will have pure acceleration and land fetching, efficient fatties, and some pump effects.
- Multicolor will be focused on "best of what is there" cards to encourage two color decks.
- Artifacts will be the best color fixing, acceleration, and equipment available.
- Lands will be the best color fixing as well as the cycles of cycling lands.
- Properly tuning the mana curves of colors where possible.
I'm looking forward to "finishing" the cube before
Zendikar comes out this fall. This last push will really help this cube appeal better to my local players. I'll miss Klug's cube while he's doing the Korea thing and this cube can perhaps bridge the gap
his awesome common/uncommon cube will leave behind.
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