Welcome to the
PMC Challenge, soon to be serving the greater Washington D.C. Metro Area. A brief introduction would be in order here:
I'm a mostly unsuccessful Magic: The Gathering player with a penchant for creating self-defeating deck concepts. I've tried my hand (read: experienced directly) at tournament, Limited , casual, and
multiplayer formats. I've created far too many decks that were completely forgettable. Currently, I focus my efforts at
writing about Magic as well as learning more about the finer workings of game as a whole.
Here is where this blog comes into play. After experiencing two great cubes I decided to work at creating one myself. While the astute (and spiteful) would be quick to quip "You're not qualified to create a cube if you aren't successful at Magic now." I must impress upon you that the process of creating a cube invariably involves the input and
play testing of various players; the better the players the better the cube becomes.
I've noticed that "Powered/
Unpowered Cubes" are far and away the most popular. This is perfectly sensible since so few of us have experienced the entire breadth of Magic's history and powerful cards. Themed cubes, like Tribal, "Peasant" (restricted to commons and
uncommons), and "French" (pure democratic voting on cube changes, leading to surges/collapses in the power of certain strategies) make up the bulk of what else is out there. Two concepts jump at me when I create decks: Pauper (decks created strictly from all common cards) and multicolor (as well as it's bastard step-cousin Hybrid). Naturally, after seeing and experiencing the fun of cubes it
crossed my mind to create on myself using these two pet concepts.
The Pauper Multicolor Cube Challenge was born in February 2009.
While the release of
Conflux may have kicked my brain into motion I realized very quickly that my dream was a false hope. There wasn't enough true multicolor depth to warrant it as the central focus of a cube.
Invasion,
Ravnica,
Shadowmoor, and
Alara blocks give a lot of tools but it wasn't until
Alara Reborn was released that the power, range, and availability of gold cards reached what I felt was a critical mass.
It would be pretty easy, and lame, to just grab every gold common, matching commons from the aforementioned blocks, a few other artifacts and lands, and roll them up into a cube. I stopped myself from doing this and began to sift through some data from other cubes.
The local "commons/uncommons" cube provided great insight into commons that work at a greater power level than one would anticipate. Pure, unadulterated Limited play should be the primary tuning goal for a pauper cube; without broken rares and the support of broken and more effective
uncommons, commons naturally lend themselves for Limited (the environment they see the most and are designed for) and it was something I wanted to get better at. I can't afford multiple drafts per week, but if my obsession for keeping
play sets of cards could supplement this instead I would be just as pleased.
While multicolor is an obvious theme many people can easily get on board with, the pauper aspect is the obvious question mark. Commons are generally cheaper then
uncommons and rares (even for straight up foil pimp commons) and I have
bucket loads of them. Scraping up the 400+ commons needed for a cube would be both possible and practical from my time and wallet's points of view.
So where do I go from here? Right now, I'm pulling together everything I can (in a list in no particular order):
- Card box and sleeves for upwards of 500 cards
- Foil versions of cards that are going into the initial build (that I own or can trade for)
- Developing my version of a "Design Handoff Document" outlining the cube in a neat package
- A test crew to work through a draft or two, providing feedback and criticism
I have the card box and sleeves. I have most of my foils (a platry amount) pulled and sleeved already. I have the document in a rough draft to be finalized as the cube is assembled and tested. And once the cube is assembled, I just need to get a test crew to try it out.
But first, and foremost, I need to assmble the cube. Once done, this all becomes much more interesting.