Monday, May 18, 2009

On Fatties and Tricks

I've been reviewing the availability of fatties (using the polished release of the new Gatherer at the Wizards of the Coast website) at the common level and I must say that, well, there isn't a lot of "true fat" in anything other than green and multicolor (generally requiring green mana anyway, making the multicolor either already included or a moot point). I consider "true fat" to be at the 5/5 level or above and general fat to be creatures at least 3/2 and larger.

While there are a few interesting options I have struggled to properly identify which of these options makes the most sense. Do I go with some hybrid creatures that have a landwalk ability tacked on, or do I go a more traditional route to grab evasive beaters and large dudes with a drawback? With trying to keep the monocolor choices so tight the hybrid seem like a fair compromise, but there is real fat available in monocolor picks. I was considering cutting hybrid already; would swapping in these slightly evasive beaters be enough?

The problem is two fold: green has a fair monopoly on the fat already in the cube (not counting the queued up Scaled Wurm that I have set aside) and black (with an exception of a card or two in white) has the monopoly on cards that can outright kill big, dumb fatties. A few cards that should be added, like Radiant's Judgment or Pendrell Flux, will help alleviate some of the issue but having general access to fatties across all colors, though not necessarily equally, is important as well.

More thought, and some better player's opinions, will be required to effectively sort this out.

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