Sunday, August 16, 2009

The beast! It grows! THE HORROR!

I've been pouring over other cube lists, specifically pauper cube lists, and working through feedback on the cubes after the massive changes hit.

The Good:
Draft, sealed, and multiplayer play is so much better than before that I'm extremely disappointed that I didn't understand the depth of Klug's "Cut the junk." advice sooner.

The Bad:
Control is a weak archetype and something that will take more work to push to the forefront. While I'm not looking for Control_Cube.dec to necessarily be the best archetype, having a deck that plays counters, pings your dudes, and generally buries you in card advantage seems like a respectable deck type I want to see.

Here are the latest changes:

RED:
Out: Fire Imp for not being a common
In: Fire Ambush for being awesome

GREEN:
Out: Wild Elephant for players not being too wild about it
In: Elephant Ambush for being surprisingly good

Cube Expansion:

White: Plover Knights - control and aggro friendly white beef with evasion
Blue: Brainstorm - stupid good
Black: Shade's Form - black card advantage and/or insurance policy
Red: Vulshok Sorcerer - pingers are awesome
Green: Giant Dustwasp - green evasion, fair size

If you've missed out on the discussion so far, head on over to the Cube Forum at MTGSalvation and check out the PMC v2.0 Thread!

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